Hi, I’m Toby J Bailey.

I’m a game developer. Welcome to my personal site!



Greetings! I am Toby, a game developer and Computer Science MEng student at the University of Warwick, graduating in 2022. Some interesting projects I’ve been involved with include:

  • Working on Farm Heroes Saga during an internship at King (including Gameplay and UI programming)
  • Co-authoring a paper for, and subsequently presenting at, the Haskell Symposium 2021 on my research into type-level Chess programming in Haskell, lovingly nicknamed Chesskell
  • Leading a team of 9-10 IT trainees during my time as Co-IT Officer at the Warwick Student Cinema, including running training sessions, assigning tasks, and delegating responsibilities


Latest Post

Sep 30, 2021

Comparing Networked Inventory approaches in Unreal Engine 4

When I’m playing an online multiplayer game, I dislike the delay between picking up an item and the server confirming that you’ve picked it up. Like the online supply box in classic Monster Hunter; I press the button to put the item in my inventory, which locks my input. Then the server checks that I was indeed the one who picked it up, and finally confirms it with my console, which unlocks my input and puts the item in my inventory. Read more
All Posts

Get In Touch!

If you have any questions, interesting ideas, or just want to chat, please reach out!

My current local time is .