Blog

Hello, and welcome to my blog! This is a (relatively) informal spot for me to go into more detail on the projects I’m working on!

Latest Post

Sep 30, 2021

Comparing Networked Inventory approaches in Unreal Engine 4

When I’m playing an online multiplayer game, I dislike the delay between picking up an item and the server confirming that you’ve picked it up. Like the online supply box in classic Monster Hunter; I press the button to put the item in my inventory, which locks my input. Then the server checks that I was indeed the one who picked it up, and finally confirms it with my console, which unlocks my input and puts the item in my inventory. Read more

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2021

  • Sep 30, 2021 - Comparing Networked Inventory approaches in Unreal Engine 4